May 2
What’s Next for Harmonix?
You may know Harmonix as the developers of Rock Band and Guitar Hero I and II. But did you know they were founded out of the MIT Media Lab in 1995, and also released much lesser known games like their very first title, The Axe? It looked a little like this:

The Harmonix story is told quite well in the Newsweek article Rock-and-Roll Fantasy.
Behind this rock-and-roll fantasy is Harmonix, a Cambridge, Mass., game developer staffed by rock-star wanna-bes and game geeks. The creator of Guitar Hero, and now Rock Band, was founded in 1995 by two quirky artists, who turned their musings as MIT Media Lab partners into a booming business. Today, these old college chums, Alex Rigopulos, 38, and Eran Egozy, 36, oversee a staff of more than 200 in the former offices of Harvard’s Russian Studies department, where spike-haired and tattooed employees zip around on Razors among the detritus of musical instruments, both real and simulated. “It looks like we’re having band practice,” says online community manager Sean Baptiste as he strolls past a giant gong used to call staff meetings to order.
It’s a fantastic article; I highly recommend reading it. It also contains a tantalizing glimpse of what we might see in Rock Band 2 this November, or perhaps even further along — some type of free-form musical improvisation.
The most buzz, though, is about what Harmonix will do next. Add a keyboard? A turntable to scratch out hip-hop tunes? An iPod version of Rock Band? (Harmonix already has an iPod game called Phase.) Rigopulos and Egozy won’t reveal their next act, other than to admit they’re trying to land songs from bands like the Beatles, U2 and Springsteen. But something’s up. Harmonix is looking to hire 70 more employees. The biggest hint comes from Greg LaPiccolo, Harmonix’s product-development chief and former bass player for the indie band Tribe. “Now it’s like karaoke,” he says. “The long-term ambition is to give players more creative freedom.” That means you’ll eventually be able to create your own guitar leads and wailing vocal fills. It’s unclear, of course, whether that presumed artistry will help you gain or lose points in the game.
You can already do this to some extent on vocals and drum fills, but I’m unsure how it would map to guitar or bass.






